
Arduino Interactive Device: Flick to Win
Type
Interactive Device
Skills
Game Design, Programming
YEAR
2020
"Flick to Win" is an interactive device developed using Arduino to explore the theme of "Obsession." It involved a deep understanding of user behavior, motivation, and experience design. The project showcases skills in prototyping, electronics, interaction design, and user-centered thinking.

"Flick to Win" was created to explore people's obsession with winning, especially when money is at stake. The interactive device, built with Arduino Mega, wood panels, acrylic, LEDs, toggle switches, and servo motors, was designed to offer a challenging game where winning is difficult, driving users to keep playing. The machine included tactile features like coin slots, winner/loser note dispensers, and visible coin accumulation to amplify user engagement. By receiving personalized "winner" or "loser" notes, users experienced playful feedback, further enhancing the interaction.


